This resource shows all worlds that are in development and tests them automatically, rather than checking each one by hand. By running a variety of tests, their generation stability can be estimated which reduces the likelihood of errors at generation time. It also reflects the actual status of an apworld as that can differ from the reported stability on the community sheet.
Per world, a seed is generated for the world on its own, for two players of the same game, and for the world alongside core games chosen at random. The solo and multi-game runs are done ten times each, with a different seed every time, and the Tested stability label is based on those results. Both are also run twenty times with the world's options randomised, rolling a different combination each time.
This page covers generation and stability, not gameplay. A world that generates successfully may still be unplayable. The sheet's Stability column is the provided claim, while the Tested stability column is what the testing pipeline found.
The list of worlds comes from the community-maintained Playable Worlds sheet, and the worlds themselves are written by the Archipelago community. Neither is the work of this pipeline, which downloads what the sheet points at and reports what the tests found. A world missing from the sheet is missing here too, and a world that fails here is not thereby a poorly made one.
Every date and time on this page is shown in your own timezone, as your browser reports it.
archipelago.json — its own numbering, not Archipelago's. Core worlds have one too, read from the Archipelago source instead of from an apworld. Unknown means the world ships no manifest, or ships one that names no version, which is true of about half the core worlds and a third of the rest.random on those options hits the same error, and only finds out when generation runs.| Game | Source | Version | Options | Release Date | Test Date | Compatibility | Availability | Reported stability | Tests | Tested stability | Detail |
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